Display Refresh Rate Verification & UFO Motion Lab

Hardware-calibrated Hz detection, sub-millisecond frame-time jitter analysis, and pursuit camera motion clarity simulation.

UFO Frame Pacing & Refresh Rate Verification Lab

Refresh Rate Verification Tool

Displays moving UFO spacecraft rendered at different frame pacing rates. Use pursuit eye tracking to visually verify if your monitor's physical refresh rate matches your Windows / GPU driver settings.

Measured Display Rate
60Hz
Frame Time
16.67 ms
V-Sync Jitter
±0.1 ms
60Hz Bottleneck Detected! OS Refresh Rate Mismatch Likely

Your browser display loop is running at ~60 Hz. If you purchased a 144Hz, 240Hz, or 360Hz monitor, Windows Display Settings or your GPU driver is almost certainly still locked at the 60Hz default.

01

Track The Top UFO (Native Rate)

Keep your head still and smoothly track the top UFO spacecraft with your eyes as it sweeps horizontally. If your monitor is truly running at 144Hz, 240Hz, or 360Hz, the alien pilot, cockpit reflections, and underbelly lights will look single and sharp with no phantom duplicate spacecraft.

02

Compare Against Lower Lanes

Now glance at the Half-Rate and 60 FPS lanes while tracking. You will notice multiple phantom silhouettes (judder steps) spaced apart. The lower the refresh rate, the wider the spatial gap between duplicate images.

03

The 60Hz Bottleneck Diagnosis

If the top UFO looks identical to the 60 FPS lane (stuttery with multiple phantom images), your display is bottlenecked at 60Hz in Windows or your browser has disabled hardware acceleration.

Visual Verification Verdict

Does your visual inspection match what your monitor is rated for?

Fullscreen Accuracy Tip

Running in Fullscreen mode (press F) eliminates desktop window manager DWM compositor buffering and gives the purest hardware refresh rate reading.

Sub-Millisecond Delta

Monitors with standard frame delivery have jitter under 0.2 ms. High frame-time jitter indicates browser tab contention, background recording overlays, or G-Sync LFC micro-stuttering.

Share Verification

Share your verified refresh rate and frame-time stability with Reddit, Discord, or hardware forums.

Core Knowledge Base

Common Performance FAQs

Hard-won engineering truths regarding frametime pacing, input latency, sub-timing latency, and competitive OS tuning.

Standard in-game FPS counters only sample the mathematical average across thousands of frames over a full second. They do not tell you when individual frames take significantly longer to render.

If your monitor refreshes every 4.16ms (at 240Hz), but a cache-miss, background Windows service, or shader compilation causes a single frame to stall for 18ms, your eye perceives a distinct micro-stutter. The FPS counter might still show "235 FPS", but your 1% and 0.1% lows plummeted to 55 FPS.

To fix this: optimize memory sub-timings to eliminate memory-bus stalls, cap framerates to keep GPU utilization under 97%, and eliminate background DPC latency spikes using LatencyMon.

Key Takeaway:

Focus on 1% Lows and frametime consistency rather than peak average FPS for butter-smooth tracking.

Need more details on this optimization layer?Master Zero-Latency Checklist